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tileMap ERROR: No cached rect
Tested versions
v4.3 dev 3
System information
windows 10 vulkan foward+
Issue description
TileMap crashes when using old tiles made in previous gd versions.
Steps to reproduce
- open an old level / scene / select diferent tile sheet in the menu
- select some tiles, copy then press D to draw, then flip / rotate them
- or copy paste large tiles groups into the pattern menu
- resize the console window, if the engine is ( not responding ) to bring it back up, errors should then appear in the output log
- it may take some time for the error to show up ( not sure if there are right steps )
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