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Godot Engine – Multi-platform 2D and 3D game engine

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It seems that we get current working directory by creating a DirAccess without path init and use get_current_dir(). It doesn't look intuitive. In fact, the DirAccess finally calls the cwd...

enhancement
topic:core

### Tested versions Reproducible in: - 4.3-dev1 - 4.2.1_stable_mono_win64 - 4.1.3_stable_win64 (previous version my Godot editor was before reinstalling) ### System information Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile)...

bug
topic:rendering
needs testing
crash

Follow-up to #83888 (partially) This PR adds PropertyListHelper. It's a helper class for managing dynamic properties added with `_get_property_list()`. Initialize it with prefix, then register properties with name, default, setter...

enhancement
topic:core
topic:editor
topic:codestyle

- Closes https://github.com/godotengine/godot-proposals/issues/8083 ## Transfer detailed time information bidirectional between AnimationNodes For the sake of explanation, assume that "Output is the most upstream" and "AnimationNodeAnimation is the most downstream", and...

enhancement
breaks compat
topic:animation

### Godot version 4.0Beta14 ### System information Windows10,Vulkan ### Issue description In the _ready() function of the parent node, calling the location of the sub node in the ui container...

enhancement
topic:gui

Improve handling of generic C# types - Create CSharpScript for generic C# types. - `ScriptPathAttributeGenerator` registers the path for the generic type definition. - `ScriptManagerBridge` lookup uses the generic type...

bug
enhancement
topic:editor
needs testing
topic:dotnet

In short, this removes the ugly aliasing hack used when relaxed casting is not available and adds the proper reinterpret-copy or copy-via-buffer approach. In other words, this PR fixes SDFGI...

bug
topic:rendering

During the last days of development of Godot 4.2 we were fighting a lot with deadlocks during the editor startup. One of the sources of these deadlocks was the editor...

enhancement
topic:editor

This adds a particle y-billboard option to Standard Material. ![image](https://github.com/godotengine/godot/assets/4955051/71ada46c-6d28-452a-9b94-ce04e58a3e0b) When used with Align Y on the particles it allows you to have particles that align themselves with velocity, but...

enhancement
feature proposal
topic:shaders
topic:3d

Now that we have [indeterminate progress bars](https://github.com/godotengine/godot/pull/87318), I've implemented their use for the most obvious case: downloads. There might be other places that could use them but it'd involve changes...

enhancement
topic:editor