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Godot Engine – Multi-platform 2D and 3D game engine

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### Tested versions Only tested in 4.2 stable ### System information Windows 10 - Godot_v4.2.1-stable_mono_win64 ### Issue description Attached is a minimal 3D gizmo plugin that simply draws a line...

### Godot version 4.2 beta 5 ### System information Godot v4.2.beta5 - Linux Mint 21.2 (Victoria) - X11 - GLES3 (Compatibility) - GeForce GT 525M (nvidia; 390.157) - Intel(R) Core(TM)...

bug
topic:rendering
confirmed
topic:3d

Prevents these things from being displayed in read-only spinsliders. ![image](https://github.com/godotengine/godot/assets/85438892/e09d378f-1e6b-4ea7-8b21-5c65560b612d) Advances https://github.com/godotengine/godot-proposals/issues/6988 a little.

enhancement
topic:editor
topic:gui

### Tested versions - Reproducible in Godot 4.3 dev 3 ### System information Ubuntu 22.04.3 LTS using Wayland. ### Issue description If configured to use Wayland, the editor crashes when...

bug
platform:linuxbsd
topic:porting
needs testing
crash

Currently, GDExtension classes can implement virtual methods registered in Godot. However, GDExtensions classes can't register their own virtual methods, which scripts attached to them can implement. This PR adds the...

enhancement
topic:gdextension

Closes https://github.com/godotengine/godot-proposals/issues/550 Configuration warnings changed from PackedStringArray to an Array that accepts a mix of Strings and Dictionaries `{ message: String, property?: String }`. If `property` is set, then show...

enhancement
feature proposal
topic:editor
breaks compat

### Tested versions 4.3 dev 3 ### System information windows 10 vulkan foward+ ### Issue description layer shows in wrong position in editor ### Steps to reproduce - add tileMap...

Previously, internal node might be mistaken for `hidden_root` and be duplicated again. Exclude those internal nodes to avoid this case. Fix #84803.

bug
topic:core
cherrypick:4.2

Enables nullability in majority of `GodotTools` projects. At first I didn't think this would be possible without `GodotSharp` getting nullable first (see #83117), but it turns out there was quite...

enhancement
topic:dotnet

Default shortcuts typically use the first or second letter of each word (with a few exceptions such as TileMap and TileSet to ensure consistency). Editor plugins can also specify shortcuts...

enhancement
topic:editor
usability