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Godot Randomly Crashes When Changing The Modulation Of A Node2D
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Tested versions
Reproducible in:
- 4.3-dev1
- 4.2.1_stable_mono_win64
- 4.1.3_stable_win64 (previous version my Godot editor was before reinstalling)
System information
Godot v4.2.1.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 560X Series (Advanced Micro Devices, Inc.; 31.0.21905.1001) - AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (8 Threads)
Issue description
Sometimes, when I try to change the modulation of my Sprite2D, the editor randomly crashes producing this error
This issues seems similar to #71929
Steps to reproduce
I produced a short video that shows what i do generally
https://github.com/godotengine/godot/assets/59679148/95bd0a5e-b3ea-4298-bce8-7a1c3b6f44d9
- Open a new project
- Make any node2d
- change modulation
- continue until crash occurs
Minimal reproduction project (MRP)
N/A