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Emphasize script classes over custom types in Making plugins

Open Calinou opened this issue 1 week ago • 0 comments

Custom types were more relevant in the early Godot 3.x days, but nowadays, script classes should be preferred whenever possible (i.e. in any non-C# language).

  • See https://github.com/godotengine/godot-docs-user-notes/discussions/137#discussioncomment-15114992.

Calinou avatar Dec 02 '25 16:12 Calinou