Garrett Johnson

Results 1078 comments of Garrett Johnson

> In fact this already somewhat works if you pass a WFS request that returns geojson as a url to a GeoJSONOverlay. There is a lot of data in WFS....

Sorry for the delay - just coming back around to being able to work on some stuff again. @jo-chemla > I'm wondering whether at some point it would not be...

The XYZTilesPlugin should be pretty straightforward to extend too support something like TerrainRGB or Terrarium files. It's really just a matter of reading the texture data to the CPU and...

Yes unfortunately this is a known issue with Windows 10 and the direct x shader compiler. The pathtracing shader can take up to 30 seconds if I recall correctly -...

Hi @IanOvergardADSK - without a repro of any kind it's hard to say what exactly might be going on. Though bear in mind that if you're using multiple UV coordinates...

The model specifies "vertexColors" without actually having vertex color attributes so I had do disable that material flag but the texture otherwise looks okay once disabling that. There must be...

> Is it at all possible something like camera settings or something unrelated to the geometry buffer could cause this? Not that I recall. The path tracer generates a static...

From #628 > Related to #604 > > Add a plugin that fills in a BatchedMesh with the loaded tiles geometry, uses a custom material with support for reading from...

To start this could be developed to only work in simple cases (eg earth globe tiles)

BatchedMesh optimizing and resizing will help here when we want to resize the gometry to support more / larger tiles than originally anticipated: - https://github.com/mrdoob/three.js/pull/29577 - https://github.com/mrdoob/three.js/pull/29527