Garrett Johnson
Garrett Johnson
> Context: https://discourse.threejs.org/t/wrong-colors-in-transparent-materials-when-using-effectcomposer-post-processing/70895 This is a pretty annoying case 😅 Unfortunately, as you've pointed out, it doesn't seem like there's a way to easily control the blending color space in...
> as I think the OP in the Discord thread would like to keep a proper linear rendering workflow, but also to blend in sRGB space. It wasn't clear to...
I think if this is going to be added I'd need to understand a concrete use case that someone is trying to achieve. Are you actually planning to use this...
I wrote that it was ready outside of any custom material definitions. At the time this meant that both "BatchedMeshPlugin" and "TilesFadePlugin" plugins would not have worked since both required...
Thanks for the report - the "load-tile-set" event is likely the kind of callback you're looking for (it's whats used in the docs for this kind of "ready" state) though...
Perhaps I'm misunderstanding but if you have a handle to the textures your applying to the tile geometry then you can just update those textures every frame by rerendering.
Can you provide some code for how you're doing this? And a more concrete example of what you're doing? Are you animating something like a weather simulation? But either way,...
> since the blending of multiple overlayed textures ... is a functionality I would like to retain Just for my information and so I can understand how the project is...
> This actually works, on mouse drag I see the tile's animation running. It (expectedly) kills a lot of other functionality under the hood, but it shows that the textures...
I made a pretty significant refactor in #1413 which changes the "ImageOverlay" API surface to expose functions for "getting" "locking" and "releasing" overlay texture regions. This makes the "ImageOverlay" class...