Garrett Johnson

Results 1078 comments of Garrett Johnson

cc @Mugen87 what are your thoughts on this? I'm hoping it cuts down on some API redundancy with copyTextureToTexture. Happy to adjust it however and remove the last couple uses...

I think a good first step would be to create the PathTracerCore and WebGPUPathTracer structure with support for a basic lambertian material model to ensure everything is working well before...

> I personally think this would be a great apples to apples comparison of WebGPU and WebGL in terms of compute performance. The recent compute additions to three-mesh-bvh already show...

Thanks for sharing this - your link is leading to a 404 but I read this [this blog post yesterday about the concept](https://jacco.ompf2.com/2019/07/18/wavefront-path-tracing/) (not loading for me now, for some...

> I'm thinking with the wavefront architecture we could feed the gpu with new work and take what's already done continuously and it would be kind of async rendering. Can...

Crazy ideas are always a good place to start! 😁 I've created #692 to discuss more concrete details. We can create dedicated issues (or continue in this one regarding wavefront...

Thanks for the addition @Mugen87 - and somewhat related but I would also like to to be able to copy data between layers of 3d textures and 2d textures. eg...

For a glTF version it makes sense but existing tools use their own custom versioning patterns and requiring them to arbitrarily conform to a specific versioning pattern may just lead...

A single field is fine with me - I've just updated the PR to only include "generator" and clarified in the description that it should include a name and version...