Garrett Johnson
Garrett Johnson
Got it - so to be clear there are no run time benefits to this. This is purely a matter of making it easier to manage source files, is that...
Hello! A contribution to support implicit tiling would be great - there hasn't been thought put into this feature yet, though, so your help here would be appreciated. As far...
If you're looking for other, more complete tile sets to try out and test - these Cesium ion tile sets include implicit tiling roots: - asset id `2389063` - asset...
This likely due to the perspective camera being positioned under the terrain after the transition resulting in the camera rotation being angled incorrectly.
To handle this the manager should be able to transition between cameras at different positions with different near / far plane. However this makes it difficult to keep a "fixed"...
Generally this seems like an improvement for loading google tiles in the "aerial" example by a couple hundred ms when the parse and download queue max job count has been...
Closing for now - the impact isn't significant in common cases to be worth it.
This may be specifically when the framerate is lower due to low battery meaning even events are fired less frequently and therefore (should) have larger values since more motion has...
Awesome! Thanks Don
Thanks - I can reproduce it on my machine, as well. It seems to only happen when the 3d texture is above a certain size? Or a moderately complex model...