Garrett Johnson

Results 1078 comments of Garrett Johnson

> But from the context, I'm about 99% sure that the "root" in the linked issue referred to the actual root tile that is stored in the tileset JSON! This...

This should be addressed in 3DTilesRendererJS, now, as of ~https://github.com/NASA-AMMOS/3DTilesRendererJS/pull/672~ https://github.com/NASA-AMMOS/3DTilesRendererJS/pull/670. This is a fairly oddly-structured tile set, though, with no hierarchy. It's basically a flat list of tiles with...

I've been doing some testing and the "optimization" required for this tile set can cause some issues with rendering elsewhere - ie tile gaps when turning the camera. I've described...

Generally "REPLACE" refinement means that all renderable children must be loaded before a tile is replaced by it's children because notionally it's used for contiguous sets of terrain and to...

I'm also seeing this warning when running the node instance - looks like there's maybe a memory leak in xatlasjs? Or "comlink"? ``` (node:91465) MaxListenersExceededWarning: Possible EventTarget memory leak detected....

After creating and importing this [no workers](https://github.com/repalash/xatlas-three/blob/master/package.json#L11) build it looks like a separate "node" build of xatlas js is needed (see the [build script](https://github.com/repalash/xatlas.js/blob/master/build_web.sh#L28), emscripten [Environment docs](https://emscripten.org/docs/tools_reference/settings_reference.html?highlight=environment#environment)). I'm not set...

Amazing! I'm using regular JS so I won't be able to easily test this for my use case until a JS entry point is added - but the simple solution...

Do you have an example of what specifically you're interested in the points behaving like? The Cesium example uses screen-space sizing (PointsMaterial.sizeAttenuation === false) while the potree example(s) use world-space...

Thanks for the clarification. It looks like there are a few separable things contributing to the improved look and apparent quality of the point cloud rendering in the different apps....

For rendering the pointcloud with the outline effect _without_ requiring the user to make a separate postprocessing pass we can do the following: - Create an "EDLPoints" object that stores...