Gindemit Konstantin

Results 41 comments of Gindemit Konstantin

Hello @Sokolargm, thanks for the interest in the plugin! Unfortunately I don't have a Nintendo Switch to test the library. And I think there is a Unity license needed to...

If you have the license, and the device to test, you can try to build it youself. Here are the instructions for the other platforms: https://github.com/gindemit/unity-wrapper-vorbis/wiki/Building-from-Source I can assist you...

Hi guys! Sorry for the late reply. I am currenly busy on other projects. I already fixed similar issue in my other plugin where the Mac arm64 was not supported....

Hey @smohantty, thanks for your answer! Right now I create the texture on C# Unity side and get the pointer to the [native texture buffer](https://docs.unity3d.com/ScriptReference/Texture2D.GetRawTextureData.html). ``` Texture = new Texture2D(...

Hey @smohantty, thanks for your suggestion. I'll try this approach and also measure the performance. I am afraid that it will be less performant than the current implementation, but we'll...

Hey @smohantty I tried the suggested approach, but the result looks broken: ![image](https://user-images.githubusercontent.com/5675979/145292175-3c55242b-00c1-435a-b9e1-36cf346b136b.png) I get the pixel like this (please note that the GetPixels() method allocates new array of Color...

Thanks @smohantty, I'll try this out later. I think the LoadRawTextureData() will not help with the flipped images. Previously I was working on webp texture format plugin integration, and used...

Hello, thanks for the question! I haven't tried to build the plugin for web gl. I am affraid that it is not possible since the rlottie cpp library uses a...

Hello @zaixiaoqu, I spend few days on it long time ago without any success. I would love to add the web gl support to the plugin.

Oh, thanks @zaixiaoqu for pointing this out. I will take a shot again to solve this problem.