Gindemit Konstantin
Gindemit Konstantin
Hello @ZeroUltra, thanks for the interest in this plugin! Yes, I will add the SpriteRenderer support in the future. Lottie animations could be nice replacement for the frame animations that...
Hello @ivanmazur62, thanks for a nice suggestion! I can add an additional parameter to the Animated Image / Button "stopAtTheLastFrame" which will be false by default. So that if you...
Thank you for additional report. I understand why it can happen when the non loop animation does not stop. It can happen that the device delta time between frames is...
Hello @cfa-tactic-dave, I will try to make a build for the iOS simulator. I am currently busy with the WebGL target libraries. I will tackle this issue later.
Hi! I am sorry for the long delay! Can someone from the thread check out the latest dev branch. I added the iOS x86_64 libraries. You can paste this to...
@mianumar - can you please share some details? It does not build? Or it crashes in runtime? Can you please share error messages?
Hi @daveb-tactic, thanks a lot for checking it out. I just fixed the problem with the import settings for the WebGL platform. Can you please try out the [0.4.4](https://github.com/gindemit/unity-rlottie/releases/tag/0.4.4) version?
Hello! Thanks for your interest in the plugin. I just changed the minimal frequency parameter check from 44k to 8k. Can you please download the binary files below and put...
Hey @shiena, can you please explain, or send some information how SQLite works on Mac/iOS? Why the native library is not necessary?
Hello @Pon41ks, can you please share more information: 1. Platform (Android, iOS, Windows or OSX) 2. Unity version 3. The animation that crashes the Lottie player 4. The logs