Jan Kaniewski

Results 486 comments of Jan Kaniewski

The plugin supports event dispatchers as an option for bind, see e.g. https://github.com/getnamo/SocketIOClient-Unreal#receive-to-delegate If you're looking for callbacks I recommend using the emit with graph callback variant that returns a...

Your sound asset isn't cooked according to the error, `Attempt to access the DDC when there is none available on sound 'SoundWave /Game/Saved/RecFilename0_C.RecFilename0_C', format = OGG10000-1-1-1-1-1. Should have been cooked.`...

Is server a socket.io server?

Are you weaving binary data in the message?

In what context are you using the component (in world on actor or statically allocated?). What is triggering the on fail in the first place? Example of calling connect again...

This is a bit risky change so I will schedule a proper testing round for it a bit later to test merge viability. Will need to ensure we don't get...

If you mean a callback style api, then it's related to https://github.com/getnamo/SocketIOClient-Unreal/issues/79. Client ack to server request requires network thread immediate callback. That doesn't mesh well with unreal's game thread...

Logs will help at pointing to what the client thinks is missing from spec. NB that this client expects socket.io protocol v3 or newer, check which protocol version the server...

Based on the error it looks like you're removing the function during the same emit, might need try to unregister at a later call. That said this could be fixed...

Do you call use `GESUnbind All Events for Context` to balance your bind calls? https://github.com/getnamo/GlobalEventSystem-Unreal#unbinding While technically optional, there are some cases that can slip past the auto-unbinding system and...