Jan Kaniewski

Results 486 comments of Jan Kaniewski

It largely depends on how you're using the socket.io connection. If you're using the standard way (socketio component) it should cleanly exit the connection between level transitions. If you're using...

See https://github.com/getnamo/SocketIOClient-Unreal#statically-constructed-socketioclient-component for blueprint approach or https://github.com/getnamo/SocketIOClient-Unreal#example-fsocketionative-custom-game-instance for c++ approach

Only caveats I know about are mentioned in the readme here: https://github.com/getnamo/SocketIOClient-Unreal#note-on-emit-with-graph-callback And https://github.com/getnamo/SocketIOClient-Unreal#note-on-auto-connect

Mac isnt my main platform, but I'll have more open source hours in about 1-2 weeks and should be able to at least get some idea of where the issue...

Just the saved folder logs should suffice. It's likely related to openssl pragma barriers for Mac if I had a speculative guess. Also see if this option exists for Mac/can...

Can confirm I was able to replicate the issue (no connection in PIE, works fine in packaged mode). Unsure atm of what the issue is, will gladly take some logs...

Likely needs more context (e.g. socket.io host type) because it appears the packet you receive on connection has an empty object returned, which isn't standard socket.io server spec IIRC. The...

Suspecting a non standard server, e.g. a incomplete spec python server maybe? Check that it support socket.io protocol v3+

likely can be alleviated with some variant of a namespace wrapping, something similar was done for rapidjson: https://github.com/getnamo/rapidjson/commit/25e68d7d6d5252a7917497d3e02eb4ed59e183f7