Jan Kaniewski

Results 486 comments of Jan Kaniewski

If you cloned from git you need the V8 third party dependencies, or just download a release which should have them.

This repo only supports windows platform atm. You likely want to use the built-in zlib library: https://forums.unrealengine.com/t/how-to-use-zlib-library-in-android-project/489988

plugin version? platform? what type of server are you running on the other side? (nodejs? python?)

Are you sending binary data? Does the chat example server work for you without disconnecting https://github.com/getnamo/SocketIOClient-Unreal-Example/releases work? Come to think of it 1min time out sounds like GC interval, how...

Sounds like you just need to join a namespace which is supported https://github.com/getnamo/SocketIOClient-Unreal#namespaces

Disable should auto connect if you want to control when the connection happens manually

Hmm that sounds like a bug, will need to check the native functions to see what's going on, will try to sweep bug fixes next week, if you need it...

Check socket.io server version and matching unreal client. There is incompatibility between socket.io protocol 2 and 3/4

Did you bind event with matching name on connect or begin play? Based on your server code that event name should be 'new'