Marc Haubenstock
Marc Haubenstock
For me I like to focus on these topics when I start with a new API: - Uniforms - Instanced Buffers - Offscreen Rendering Granted Veldrid-Samples covers these aspects, but...
@feliwir I dont think it helps when trying to learn a new Graphics API. Since its 2 technologies competing in the same tutorial. I try to keep things separated when...
I will check this out tomorrow. I can let you know if the OpenGL part works
Seems to work for OpenGL. But as @mellinoe said making a test explicitly for this would be best. I also cant speak for mip mapping. I tested setting the texture...
P.S. I just want to mention it. Sampling cube map textures seems to be flipped for me in OpenGL. This might be a bug in my code. But I just...
Is there any branch where this is being developed? Im still having this sampling issue. In renderdoc the cubemap looks fine, but when I sample it, I seem to be...
There is definitely a regression for opengl cubemaps. It seems when binding a layered texture as cubemap the faces are not set correctly. E.g. an older skybox shader I have...
bump. I have this with pcl 1.8.1 and 1.7
I double checked the report. It seems the spline interpolation works. But the error is all 0. So your right. It might be in the optimizer. Where can I decrease...
I upgraded to a better IMU