gemrb
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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
#### Bug description Often a character go back and forth between 2 positions, here is an easy reproducible case. Position : Position: ar4005 [353.349] Console output : [FindPath/DEBUG]: s =...
Previous discussion here: #158 Basically Tom's [original proposal](http://titanpad.com/LHPyb9r96s) has been lost and we have to start from scratch (or someone could ask him, if he has a copy, of course)....
Gerth in ar2100 should buy keys and misc items, he does not. In bg1 and iwd the critical item flag does not prevent selling as in bg2. Start the investigation...
Split from #171 **Description** I play BG in Russian, so there's a lot of weiяd characters. I think they weren't displayed correctly in the console debug messages, so instead of...
cygarniczka had trouble in his play and I saw the same bug when investigating. However, with some significant dialog/scripting fixes under our belt, the question is if the bug still...
While researching on the forum, I came upon this old quote: > And then finding out that they hardcoded special attack sequence sounds to crap like ankhegs and basilisks and...
iwd2 has plenty of big interactive objects. We draw them fine in the inital state, but when changed, the old state isn't cleared, so it looks like additive drawing. Noticeable...
Original: https://youtu.be/uENgjVDJiTw?t=110 This is the 41cnatew cutscene. - [x] fades are still busted - [x] casting glow is too long - [x] there is no fake casting sound - [x]...
This is a testing issue to enumerate the possible different dual class combinations and keep track of related issues. Some pre-generated dual class ready characters are included, which can be...
@Cowcat5150 refreshed the MorphOS port and his changes are visible here: https://github.com/gemrb/gemrb/compare/master...Cowcat5150:master Some things are the same or similar as in the amiga PR and there's definitely room for some...