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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.

Results 306 gemrb issues
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#### Bug description On the current master, any save game will make the Beamdog version crash right now. #### Screenshots There is a dump file, but it's not of much...

bug
game: bg2
game: ees
compatibility

Any idea why Gemrb would ignore 1pp bg1 paperdolls in BGT? When I launch the game without Gemrb the paper dolls appear as modded, but Gemrb seems to ignore them.

bug
mods

Comparing with: https://www.youtube.com/watch?v=1jiDNzUJmU0&t=797s we don't have the slight white pulsation on him. Need to recheck what effects are stored and running on him and if any fx_set_color_pulse_rgb* variants are involved....

bug
system: effects

Tried on 61d29c334c9b2dbe4de8b629bd83960bc0446eb7 Loads movie weird still, but now after hitting `Done` the game is playable. Log from TUTU [movie-log.txt](https://github.com/user-attachments/files/23198877/movie-log.txt) Screenshot from TUTU BGT Screenshot

bug

I make some experiments using GemRB as a game engine for a custom game. Currently, I am trying to set up a ranged weapon. It should be a simple pistol...

enhancement
system: projectiles

> 2. Perhaps you know about an issue with deformed animations on the map. They become distorted near the edges of the screen but look correct in the center. This...

bug
system: core

#### Bug description Greetings, after successfully compiling GemRB for Windows on ARM (had to skip any builtin vcpkg dependencies in order to force the vcpkg chain file), the result is...

bug
portability

#### Description In EE the opcode (321) to remove a spell was added, this made removing a current instance of a spell much easier. However it broke innovative things like...

enhancement
mods

For IWD2 only. Follows intent of DnD3.5 CR system. While it is math heavy, it works for all party sizes. Also, encounters could be easily scaled up or down by...

enhancement
game: iwd2

For example, teleport to bg2 ar1402 and attack Thaxll', then kite around. Sometimes the movement of it following you is very spasmic, changing direction too often. Sounds like taking the...

bug
system: core
system: animations
system: pathfinding