gemrb
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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
Currently not read, but you'll find a comment in CHUImporter where that can be added. It can have the following values according to NI: 0 - normal, 1 - upper,...
It's a currently unused field that should help with proper caret positioning. Can maybe obviate the need for OverrideCursorPos / GF_OVERRIDE_CURSORPOS in pst and iwd2 (not obvious from data). Also...
Look at the EditClientFocus comment — we currently don't even read all fields in CHUImporter. NI shows them all. Are they ever set to anything else than the main (first)...
iwd2 uses quite complicated spellcasting ai. Some of the triggers have side effects. Is that the only reason why the ai currently sucks much of the time? also currently a...
It's a format in use in EEs to avoid the limits of global image palettes. It would be useful already for our demo, since it's _really_ annoying to have to...
In the first stage we want to add all missing pieces for EE-only mods to run on the original games with GemRB (unless they rely on EE data itself). Several...
Usually early-game saves made in gemrb load fine in the originals, while later we often cause crashes. Historically it has been for a number of reasons including not writing everything...
- [ ] #210 - [x] rain should fall a bit straighter, some drops are at around 30° - [x] rain drops should be longer - [x] [should it have...
**Description** This is somewhat pedantic -- and I probably volunteer to address this eventually :wink: -- but I noticed that snow and rain effect particles are bound to the viewport,...
What blocks completing this chapter? Nobody tried it yet.