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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.

Results 306 gemrb issues
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**Description** This was a big ugly mess in the originals, except for pst, which used ini files (resdata.ini + one per animation id). We should move everything over to the...

feature
enhancement
game: ees
system: animations

~@cygarniczka has this long-ass thread that we should migrate into individual issues where appropriate: https://www.gibberlings3.net/forums/topic/29884-gemrb-bugs-issues-and-problems-with-mods-and-mega-mod-setups/?do=findComment&comment=266219~ ~I tried editing it as things were discussed, discarded and fixed, but there's still some...

bug
janitorial
good first issue
mods

Split from #1152 to keep that subviews-only. On hover, it should pulse to red. This is actually data driven in bg2 (and bg1 only — iwds don't change color, pst...

feature
game: bg2
game: bg1
system: GUI
research needed

Glyph of Warding a 3rd level priest spell does not break properly scattering around pieces on GemRB. Other than that the spell works correctly. GemRB: ![Glyph of Warding Breaking Pieces...

feature
system: projectiles

It's just as bizarre as it sounds. I didn't find any other special character that would have the same result.

bug
system: GUI
game: demo

It's such a rarely used thing that nobody noticed yet — we're missing one window from the GUIMG window pack — window 7. It should be added as a modal...

feature
game: bg2
system: GUI
good first issue

now that we use c++11 that actually has a more or less proper hash map supplied by the std library I don't expect there to be any benefit other than...

enhancement
janitorial

#### Bug description the audio thread calls this frequently. The main problem is this `useCorrupt` business. Is there any way we can just ax that? or factor it out into...

bug
system: audio

One difference is foot circle when ordered to interact (talk, attack, I guess other actions too): GemRB looks as above: ![Captura de pantalla de 2021-07-21 09-21-17](https://user-images.githubusercontent.com/1279852/126420484-73c2d00c-e025-4937-b8ee-14e3744b31b1.png) BG2: (send PC to...

feature
system: core
good first issue

Currently the only way to get 100% (more or less) accurate rendering is to use SDL1 or SDL2 built with `USE_OPENGL_BACKEND` There is no reason, however, that SDL2 running with...

enhancement
SDL2