gemrb
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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
**Description** This was a big ugly mess in the originals, except for pst, which used ini files (resdata.ini + one per animation id). We should move everything over to the...
~@cygarniczka has this long-ass thread that we should migrate into individual issues where appropriate: https://www.gibberlings3.net/forums/topic/29884-gemrb-bugs-issues-and-problems-with-mods-and-mega-mod-setups/?do=findComment&comment=266219~ ~I tried editing it as things were discussed, discarded and fixed, but there's still some...
Split from #1152 to keep that subviews-only. On hover, it should pulse to red. This is actually data driven in bg2 (and bg1 only — iwds don't change color, pst...
Glyph of Warding a 3rd level priest spell does not break properly scattering around pieces on GemRB. Other than that the spell works correctly. GemRB:  BG2: (send PC to...
Currently the only way to get 100% (more or less) accurate rendering is to use SDL1 or SDL2 built with `USE_OPENGL_BACKEND` There is no reason, however, that SDL2 running with...