gemrb
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GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
We only define the flag on the relevant actions ([actsleep.ids](https://gibberlings3.github.io/iesdp/files/ids/bg2/actsleep.htm)), but then never use it. Supposedly also covers dead actors, which would mean 86beffdd0 is wrong (that action is not...
if you could get a view's window from the `GView`, we wouldn't have to lean so heavily on buggy global window variables that are hard to reason about
`GemRB_Window_SetupControls` is currently a GUIScript.cpp function, but we need it to be more flexible in the similar way SetupSpellIcons was ripped out and moved into what is now Spellbook.py. Approach:...
BG2: Alt highlighting of loot doesn't go through foreground objects when Dither Always is turned off
#### Bug description If an enemy died behind an object (tree etc) and leaves a loot pile, pressing alt does not highlight it when "Dither Always" is turned off. ####...
#### Bug description When setting Brightness in game all is right but when you restart the game, brightness is not restored even if brightness slider is at the right place....
#### Bug description Hovering over the icons/selection dots for Auto Pause: Spell Cast and Auto Pause: Trap Found is swapped. The text when hovering over the written text is correct....
#### Bug description Since SOA and TOB saves are in the same directory, if you make a save with the same name and same number between the 2 games, this...
From the IESDP opcode merger, these things remain to be checked and potentially implemented. Which spells use them if at all? - invisibility opcode with a param2 (type) of 2...
a timer issue (sacrificing ritual near the abishai)? #94 ?
IWD2 has three worldmaps and if we don't find an entry, we fall back to the first. This gives wrong results for all but one Severed hand area - ar6300....