Alexander
Alexander
> IhVy0c.mp4 > > When lots of entities are loaded into factorio this is the effect that starts to happen. > > So I removed the variations options and reduced...
Best way is to replace 12.5 by some constant generated every game load / init: Safe_Adjacent_PU = game.MapSettings.pollution.min_to_diffuse - (game.MapSettings.pollution.diffusion_ratio * 3) And the same replacement will be perfect in...
Hm, github automatically adds second commit to pull request. Second commit is to address issue https://mods.factorio.com/mod/Rampant/discussion/62cffec331bf5cf7d592b14c
I got such situation only once so far. I don't know what caused it. But I have a gamesave with it.
After some playing against many spawner faction nests I can say the problem is stable. Spawner spitter starts attacking and never ever stops despite the fact no player char or...
Actual for version 3.2.0.
Now spawner spitter looses some health with every drones generation and after 5..10 waves it dies, therefore it is not endless anymore. Proxies hordes attack or die due to negative...
I don't know if the original sound fix works. I hear killed falling worm sound so often now like it was really missing in previous mod versions, but maybe it's...
I didn't install/change vesions of any other warfare mods. Only Rampant 3.0 was updated from Mar 31 version to 42c4f4c623fc8679da58fac5ad79ebaebec64e77 sources revision.
I can try to make a video if you need one. Issue is not a pleasant one. Feeling like I'm deaf sometimes.