Alexander

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>Maybe it's better to print out value base.activeNests + base.activeRaidNests in the line when printing points spending on settler squad. Found it in debug print out as "aN" and "aRN"....

So when player sees vanilla map setting "Enemy expansion once per 10..60 minutes" he should expect 15+ real expansions once per 10..60 minutes.

GameSave for frozen settler squads: https://drive.google.com/file/d/1y0WdGlwWqZvNZCVEOFLjEdhVau32LqiV/view?usp=sharing

Can it be the same problem, but after longer play and higher evolution? https://mods.factorio.com/mod/Rampant/discussion/64289022eb306ae3d547c8a2

Version e31c1e061d14c7a997d6937890e117e5045ddade BOTH problems still exist: 1. sometimes settler squads form and don't go anywhere. Now I got situation when only one biter came to group gather point. Others lost...

1. Great. Looks like fixed. Squad freezes for 3..7 real time minutes at gather point, then go to destination and settle. Sometimes it is about 10 minutes freeze. So a...

2. Vengence settler group appearance is not limited by any biter expansion constants as I see.

2. Confirmed: both vengence and pollution-triggerred settler squads are generated ignoring expansion min time limitation. Probably that is not a bug, but a feature, because it's a way settlers defend...

Both with completely new game created, or taking existing save and uncover new territories. Pre-existing structures (generated till sources update) are located as before - no overlap.

Variations is a nice thing (not 10 of course, but 2-3 is what I always use to see some randomness of entities health/attack range/resistances - makes game more realistic and...