Alexander

Results 10 issues of Alexander

This change fixes old very annoying problem of abnormal biters activity when pollution cloud doesn't touch nests. Rampant should treat pollution value below min_diffuse_value as not-diffusable pollution, because it will...

3.2.0

New enemies are On of course. Typical steps to reproduce: Install a row (let it be 5 turrets for example) of usual vanilla gun turrets near enemies. You can do...

Hi, a small video of spawner spitter faction unit attack from very far away via endless proxies generation. https://youtu.be/wdch4l2xC7c Is it by design, that spawner spitter standing out of range...

Builders create purple cloud and try to build very close to player's buildings during SiegeAI attacks and during revenge attacks. In many situations purple cloud is casted over player's walls...

Pending Feedback

Is upgrading from tier-8 (that's top tier for evo 79% worms/spawners) to tier-6 is related to 3 variations setting? ![image](https://user-images.githubusercontent.com/95149904/144086106-71516ed8-4050-41e9-bc45-c0ad878f325e.png)

bug

After upgrading to Rampant 3.3.3 and some play I got a new hive near my territories. Waited some hours if anything dangerous can be generated by it. Nothing. Attacked it,...

Updated to version c7252ea93862aa24f6d5b6b01139d9ab1f643afc Found weird issue: ![image](https://user-images.githubusercontent.com/95149904/230709350-3afe2538-5a34-4660-a440-eeb2ff4d1581.png) I don't know - maybe squad doesn't have a path to selected settlement point? They stand here over 20 minutes and don't...

I have evolution very close 60%. For game with max tier 10 it is a start of producing units Tier-5 with a very low chance. But with some hives for...

I noticed, that with Rampant3.0 the probability to encounter hive decreased. As written in changelog for non-resource areas its chance was divided by 200+ times - that's great. But looks...

Enemy spawners and worms started to overlap like it was in Rampant2.0. With startup "Shrink nests&worms" setting as Off.