Alexander
Alexander
Tried one more time with sounds fix commit - game is not playable unfortunately. I don't know why other players don't complain (maybe they love fauna more than turrets building...
I'll try to find time to turn off all mods and try to reproduce the problem in vanilla. But I suppose that for vanilla it's a very rare situation -...
Factorio 1.1.62 has a new sounds mixing engine code inside... maybe they fixed this critical issue...
No, unfortunately problem was not fixed.
Tested with only "working" sounds nulled - problem disappears, while upcoming hordes footsteps are heard and all turret sounds in place. I believe Wube are aware of many limitations their...
> I'm playing with Krastorio 2 and Space Exploration (with default SE map settings) and the biters are aggressively expanding into my walls. It feel crazier than a death world....
Thanks! I'll try to find something. >Upcoming pollution cloud shouldn't do anything, only pollution covered spawners. Unfortunately it is the case. If I allow pollution to reach adjacent chunks I...
I think the problem is not in Rampant, but in general way how pollution is dissipated - not only through absorption, but 2% per second migration into adjacent chunks. When...
Difficult to give feedback after logics changes. So many great changes... I'm still in process. Original issue (thread description) occurred only once after switching to Rampant3.0. But I feel that...
Still can't say for sure for SiegingAI, but fix definitely didn't help for revenge nesting when purging enemy bases - AI still tries to make nests nearby player character and...