freezy

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It really depends where we're going with handling new mechanisms and how we integrate them into the editor and finally runtime. For me, for everything that concerns scripting, there are...

Sounds good! However we already have GameObjects for all elements on the playfield, so I don't think you'll need to spawn anything.

I've updated the main description.

Few libraries that might be useful: - http://vcg.sourceforge.net - http://remesh.sourceforge.net/ - https://www.pmp-library.org/

That one's part of the .vpx. It's the `playfield_mesh` of VP's default table.

This is a symptom of the fact we don't yet store the actual Unity material, but still its VP presentation. A quick fix would be to not set the material...

Rubbers are mainly defined through their drag points, which are in global space, so it's going to be difficult to identify duplicates. I'll keep this open though but it's quite...

Bumper meshes are hard-coded. If you have a chance to export them, fix the polys and post the resulting mesh here so I can update the code that'd be awesome.