Mesh optimization
Visual Pinball's standard playfield mesh comes with quite a few triangle fans, that can be problematic in terms of performance, specially for ray tracing. As far as I understood, in ray tracing, triangles of the geometry have some kind of broadphase where each triangle has an AABB, and the less the triangle fills out the AABB, the slower it gets (because of more misses). For triangle fans like here, this could be a problem:

They specifically talk about it in this video.
Few libraries that might be useful:
- http://vcg.sourceforge.net
- http://remesh.sourceforge.net/
- https://www.pmp-library.org/
Is that mesh dynamic or saved as part of the .vpx?
That one's part of the .vpx. It's the playfield_mesh of VP's default table.