freezy
freezy
Well, table nudge will eventually be implemented. Don't you think that'll be sufficient? For VPX, it seems to be the case anyway.
Sounds good - but the tricky part is still the detection. Rather than just looking at the flipper when the ball doesn't move, which doesn't cover all the other zillion...
It's called `[DisallowMultipleComponent]` and just needs to be added to all classes extending `MainComponent`.
Yes, I think we'll remove support for the built-in renderer. I think the path forward is to focus on HDRP and when Unity merges the pipelines in v7, we'll adapt...
Hey, sorry for the laggy response. I've merged a huge PR a few weeks ago. Could you post the file that results in that error? Then I'll include it in...
Absolutely, I'm not sure why I wrote fragment shader when I meant vertex shader. Updated description.
Hi, thanks for the report. As always, it's very hard to debug without a log. Would you mind posting one, the next time the problem arrives? Instructions how to produce...
Thanks. That's weird indeed and has something to do with the communication between dmdext and the PIN2DMD. I have not much clue how to debug this, unfortunately. Did you try...
Click on the platform of choice and under "Artifacts" you'll have the binaries to test.
Thanks @toxieainc for the PR!