flame
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A Flutter based game engine.
I’m using Flutter with Flame both with the latest versions. Trying to set a background image for the game. The issue is that background image does not fill the screen....
# Description This PR brings a new package to the Flame ecosystem: `flame_3d`. I have added a clear description of the goals of the package and it's roadmap as part...
# Description This PR allows `ComponentRef` access through the `RiverpodGameMixin`. ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests...
# Description Adds two additional examples on the image stories for brightness and darkness changes on images. https://user-images.githubusercontent.com/835641/229366147-df4701df-901c-4d50-827e-01b57c9f57f9.mov ## Checklist - [x] I have followed the [Contributor Guide] when preparing...
# Description Deprecate `TapDetector` in favour of `TapCallbacks` ## Checklist - [x] I have followed the [Contributor Guide] when preparing my PR. - [x] I have updated/added tests for ALL...
`FlameAudio.audioCache.loadAll(..)` does not improve first play jitter You have to play each of them with a volume of 0 to remove first play jitter [tick.m4a.zip](https://github.com/flame-engine/flame/files/14194575/tick.m4a.zip) ``` flame_audio: ^2.1.7 ``` ```...
Taking a look at Timer and TimerComponent, I realized they have a different nomenclature on their APIs: On [TimerComponent](https://github.com/flame-engine/flame/blob/main/packages/flame/lib/src/components/timer_component.dart#L20), the length/duration of the timer is called `period` and it is...
# Current bug behavior Exception when compement onMount() in RiverpodComponentMixin # Expected behavior Not exception # Steps to reproduce use the RouterComponent to jump among two routes - setup two...
IsometricTileMap returns its size as [0,0]. Due to which HoverCallbacks not working # Current bug behavior Hovers not working # Expected behavior Hovers should work as other PositionComponents # Steps...
# Flame v2 changes This issue doesn't mean that we are soon to release v2, it's not even on the horizon yet. In here we'll track breaking changes that we...