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A Flutter based game engine.

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# Description This adds a proposal for a new API for flame, the `ComponentNotifier`. This API offers the user change notifiers classes that are tied to `FlameGame` and its components...

# What could be improved Tiled supports animated tiles. tiled.dart looks to parse them. We can support animated tiles easily once #1910 lands. # Why should this be improved Animations...

enhancement

# Description Based on our conversation in discord, I have created the initial concept of recipes for the docs. What they end up looking like could be completely different than...

# What could be improved As discussed in #1902, whenever the target moves outside of camera bounds, the camera would "stick" to the boundary and remain there until the target...

enhancement

# Current bug behaviour Tiled maps multiple images (either multiple atlases, or multiple single-sourced images) will not render correctly in staggered modes. It may not operate correctly in other modes...

bug

I am trying to add a key event for the sprite component in the game. I have used `KeyboardHandler` mixin in `SpriteComponent` and `HasKeyboardHandlerComponents` mixin in game. # Current bug...

bug

# What could be improved As a flame user I would like to be able to specify which components require a repaint. For example: ```dart void main() { runApp( WidgetsApp(...

enhancement

# What could be improved As a flame developer I would like to set all my component paints to `paint.filterQuality = FilterQuality.medium`. However, flame currently doesn't expose an API to...

enhancement

# Current bug behaviour Calling `changeParent` throws a `ConcurrentModificationError`. # Expected behaviour Calling `changeParent` shouldn't throw an exception. # Steps to reproduce Run the following game and wait 5 seconds:...

bug

# Description This PR adds a `HasPerformanceTracker` mixin on `Game`. This mixin will allow for tracking the update and render time of the game. ## Checklist - [x] I have...