Automatic hitboxes for collisions in flame_tiled from tiled definition
I'm added collisions from tiled editor, and want to load them as part of level.
It is unfortunately not possible currently.
It is possible to use the third party package flame_forge2d_tiled to create Forge2D bodies though.
https://github.com/aeb-dev/flame_forge2d_tiled
https://pub.dev/packages/flame_forge2d_tiled
It is unfortunately not possible currently.
I am not certain I understand the request fully, BUT with the inclusion of our recent PR for flame_tiled and the work in 1.1, I do set custom properties per object in Tiled itself and some of that is the collision type. I merely need to read that property and set it the correct one via a switch statement (of which it could be an extension but I just wrote a method in my level class to process.)