flame
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A Flutter based game engine.
# Current bug behavior When resetting an effect with a `DelayedEffectController`, the component is not being re-animated # Expected behavior When resetting an effect with a `DelayedEffectController`, the component should...
MRE: ``` class MyPositionComponent extends PositionComponent { @override void onMount() { super.onMount(); updateChildren(); } void updateChildren() { removeAll(children); for (var i = 0; i < 3; i++) { add(Component()); }...
# What could be improved Feedback on the Klondike tutorial from moluderu on Discord: > I tried to compile my feedback on the tutorial I nearly finished. It took me...
# Problem to solve Flutter recently added trackpad gestures: https://docs.flutter.dev/release/breaking-changes/trackpad-gestures Scrolling with two fingers on a trackpad does not work on mac osx # Proposal This fix allows you to...
# Current bug behavior I have a game with a red `CircleComponent` using `TapDetector`. In the `onTapUp` callback, I have the following code: ```dart void onTapUp(TapUpInfo info) { componentsAtPoint(info.eventPosition.global) .whereType()...
# Current bug behavior Tiles are not rendered in the correct position. Using Drawing Offset (x,y) and Object Alignment in the Tiled Editor has no effect "in-game" I provided a...
# What could be improved We should have alt text for all images # Why should this be improved To improve accessibility. # Any risks? No # More information Swap...
# Current bug behavior There is a problem with the bgm of the app in the background playing in certain situations. If this is a bug, quick action is needed....
# Current bug behavior When the FlameGame gets disposed (page closes), it should remove all components of itself (call `onRemove()` on all the sub-components to let them clear their resources)...