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A Flutter based game engine.

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The generics of FlameGame needs a sentence or two in the Flame docs and as dartdocs. _Originally posted by @IanWadham in https://github.com/flame-engine/flame/pull/2842#discussion_r1397089423_

good first issue
documentation

# Current bug behavior A null check operator exception is thrown when trying to load (cache) infinite tiled maps # Expected behavior The map is loaded in chunks or the...

bug

# Current bug behavior when first load forgegame scene,applyLinearImpulse looks like very small even though I set a very large vector2,but next trigger applyLinearImpulse will be ok. This bug is...

bug

# Problem to solve When migrating to the `CameraComponent` an experimental feature called `FixedIntegerResolutionViewport` was removed, it would be great to re-create this viewport for the `CameraComponent`. # Proposal Create...

enhancement

# What could be improved Currently it is quite hard to see which example that has been chosen: ![image](https://github.com/flame-engine/flame/assets/744771/2f773f56-3ff5-4154-9cb0-bb1f33e83b01) It would be good to have a better contrast between the...

enhancement
hacktoberfest

# Current bug behavior If you do `removeAll(children)` in a component's `onRemove` method it will assert with: ```dart threw _AssertionError:

bug

# Current bug behavior When I run my simple Flame game with a tiled map. The tiles are shown wrong when I use Flutter 3.10.0 It looks like in this...

bug
Flutter issue

I have 2 overlay pages on my game. There is a button on the first page that takes you to the second page. On the second page there's a button...

bug

# What could be improved Similarly to the `MultiTapDispatcher` a similar one should be created for keyboard events. # Why should this be improved So that the user doesn't have...

enhancement

I tried the HoverCallbacks mixin from the main branch: When the mouse is pressed and the object is exited without releasing the click, HoverCallbacks does not notify the onHoverExit function....

bug