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How to simulate the software effect? Like a rope.
Problem to solve
flame is a very good game engine, thank you very much for your contributions. Now I have a problem in using it, how to simulate the software effect? Like a rope.
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This is already supported by forge2d's rope joint.
You could model a rope like that by creating a chain of stick-shaped rigid bodies, each with some small but nonzero mass.
You could model a rope like that by creating a chain of stick-shaped rigid bodies, each with some small but nonzero mass.
Thanks, it's a really good idea so far. But is there a performance issue if my rope is too long? How do I achieve a stretchable rubber band effect?
This is already supported by forge2d's rope joint.
Thanks, I know. But what I'm trying to achieve right now is that rope.