K. S. Ernest (iFire) Lee

Results 393 issues of K. S. Ernest (iFire) Lee

Is it possible to allow elixir code in wings? My main usecase is to use nx from elixir for gpu / cpu (simd) acceleration.

Hi, I was looking into integrating this into an Godot Engine project. Looking for advice for what longtail apis to call in c. Questions: 1. What longtail api calls should...

Do not merge for 4.3. https://github.com/godotengine/godot-proposals/issues/8696 - [x] Blend shapes have special processing See https://github.com/godotengine/godot/pull/83648 for a test case.

enhancement
topic:import
topic:3d

### Tested versions - Reproducable in d9b604a58b2fb101a339fb2a700acf7f71ce75c2 - @lyuma says it was in 4.0 too... ### System information Mac Mini, Apple Silicon ### Issue description Crash. ```bash ================================================================ handle_crash: Program...

bug
needs testing
topic:import
crash

### Tested versions I suspect it's a doubles problem but investigating. I'm posting it here to keep track of the investigation. I can't tell if it's our fork or master....

### Tested versions - Reproducible https://github.com/V-Sekai/godot/commit/1d265a7208febe4c0dba90066e02a91cc532c1cd (doubles) - Not reproducible: https://github.com/godotengine/godot/releases/tag/4.2.2-stable (single) ### Untested versions but suspicious https://github.com/godotengine/godot/releases/tag/4.2.2-stable (double) ### System information Windows 11, Nvidia 3090, Vulkan forward+ ### Issue...

bug
topic:rendering
needs testing
topic:3d

genTangSpace was taking 70% of the time, we want to reduce it to 30% of the time. ## Test Plan Test a project with three copies of the same load....

enhancement
topic:thirdparty
topic:import
topic:3d
performance

From related papers like UCSGNet https://github.com/kacperkan/ucsgnet/ and DagAmendment https://github.com/eliemichel/DagAmendment, how do you relate the proposal to create procedural parameter constraints of a dag graph (union, subtraction, and intersection) to Neural...

Subtracting two CSG box nodes from a box can generate a floating triangle. Not sure if this is the proper fix, so putting it out for testing. Seems to resolve:...

enhancement
topic:editor
usability
topic:3d

Very rough proof of concept of https://github.com/godotengine/godot-proposals/issues/714 One of the goal is use mtlx to transport blender materials to Godot Engine. - [ ] Debug why the output nodes are...

feature proposal
topic:import
topic:shaders