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CSG shapes get culled (double?)

Open fire opened this issue 1 year ago • 1 comments

Tested versions

I suspect it's a doubles problem but investigating. I'm posting it here to keep track of the investigation. I can't tell if it's our fork or master.

  • Not Reproducible in https://github.com/godotengine/godot/commit/c7f56d327d265fa7b2541fe7c5e6cc1730661749
  • https://github.com/V-Sekai/godot/commit/45f07c4be4ab6007233a2ffb73d05747f018d834 (doubles)
  • Not reproducible in 4.2

System information

Mac Mini, Apple Silicon, M2 Pro

Issue description

CSG shapes get culled. It's somehow related to occlusion.

https://www.youtube.com/watch?v=gQND11TyH-4

Steps to reproduce

  1. open res://game/sandbox.tscn in the editor
  2. move around
  3. see the csg vehicles disappear

Minimal reproduction project (MRP)

godot-crappy-contraptions-main.zip

fire avatar Apr 24 '24 00:04 fire

It might be precision. Clay mentioned that it could be related to one of the prs for "mirrors" support with the modified projection, but trying to narrow down the problem.

fire avatar Apr 24 '24 00:04 fire