godot
godot copied to clipboard
CSG shapes get culled (double?)
Tested versions
I suspect it's a doubles problem but investigating. I'm posting it here to keep track of the investigation. I can't tell if it's our fork or master.
- Not Reproducible in https://github.com/godotengine/godot/commit/c7f56d327d265fa7b2541fe7c5e6cc1730661749
- https://github.com/V-Sekai/godot/commit/45f07c4be4ab6007233a2ffb73d05747f018d834 (doubles)
- Not reproducible in 4.2
System information
Mac Mini, Apple Silicon, M2 Pro
Issue description
CSG shapes get culled. It's somehow related to occlusion.
https://www.youtube.com/watch?v=gQND11TyH-4
Steps to reproduce
- open res://game/sandbox.tscn in the editor
- move around
- see the csg vehicles disappear
Minimal reproduction project (MRP)
It might be precision. Clay mentioned that it could be related to one of the prs for "mirrors" support with the modified projection, but trying to narrow down the problem.