K. S. Ernest (iFire) Lee

Results 393 issues of K. S. Ernest (iFire) Lee

Is it possible to reuse this module for the godot game engine?

Submit! This looks amazing.

Hi! I was wondering what are the steps to add something like this to tensorflex? https://www.tensorflow.org/api_docs/python/tf/image/ssim_multiscale https://github.com/tensorflow/tensorflow/blob/r1.12/tensorflow/python/ops/image_ops_impl.py

I would prefer the use of the Godot Engine clang format. https://github.com/godotengine/godot/blob/master/.clang-format https://github.com/codecat/godot-tbloader/blob/master/src/map/entity.cpp uses { on a separate line and https://github.com/codecat/godot-tbloader/blob/master/src/map/geo_generator.cpp { is on the same line.

Similar to https://github.com/QodotPlugin/qodot-plugin/tree/master/addons/qodot/example_scenes ## Visual 0-structural-geometry 1-textures 2-materials 3-auto-pbr 4-special-textures 5-baked-lighting ## Interactive 0-point-entities 1-brush-entities 2-worldspawn-layers 3-basic-signal-wiring 4-advanced-signal-wiring ## Misc 0-group-hierarchy 1-runtime-map-building

https://github.com/V-Sekai/qodot/tree/4.0 ![image](https://user-images.githubusercontent.com/32321/185630890-330b9f3c-09ef-464d-aab9-cd099c819e98.png)

https://github.com/sunkper/Project-Summer-Island

Godot supports 3d textures now

Currently the openxr displays cubes. This is not like the controllers.