K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Consider adding a .gitattributes file to your repo. This file allows giving extra instructions to Git, such as specifying line endings and listing files not required for your asset to...
1. Imports vrma as a skeleton of bones 2. Does not apply the bone map 3. Does not make an animation library 4. Has animations > Lyuma — Today at...
[scilly_merged4.zip](https://github.com/V-Sekai/godot-vrm/files/13679390/scilly_merged4.zip) CC-BY from Jin
From Lyuma 1. not all vrm1 files will hit the head hiding code 2. some models may explicitly assign the face mesh to be thirdPersonOnly 3. some cases exist in...
1. godot master https://github.com/V-Sekai/godot/releases/tag/groups-4.3.2024-01-20T181514Z 2. nvidia rtx 3090 3. Windows  [Black Cat Fire 20240120.zip](https://github.com/V-Sekai/godot-vrm/files/13999195/Black.Cat.Fire.20240120.zip)
Consider replacing the current VRM models, Godette-chan (Godette_vrm_v4.vrm) and AliciaSolid_vrm-0.51.vrm, with alternative models. For greater diversity in available assets. ## Background The `godot-vrm` project currently includes two VRM models: -...
@lyuma Can you remove the includes?
https://github.com/vrm-c/vrm-specification/tree/master/specification/VRMC_vrm_animation-1.0 ## Overview (GPT4 Translated from Japanese to English) The VRMC_vrm_animation specification is a glTF extension for describing animations for humanoid models. It is intended to be applied to models...
Offer the possibility of downgrading MTOON1 to gltf during export. To avoid extra steps in the workflow and a blender dependency.
I was wondering if you or your team had any ideas for adding [RWKV-LM](https://github.com/BlinkDL/RWKV-LM). Looking forward to some guidance. ## Things to note * IREE has jax, torch or tensorflow...