CivOne
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Civilization selection non-deterministic
- initial RNG seed is 7595
- select large, otherwise all the default OR select Earth
- King, 7 civs, china is player
Sometimes getting India, other times getting Mongols. Should always be the same.
Unit tests should now behave consistently.
However, unit-tests vs actually playing the game are not consistent, even with the same RNG seed. The actual game play may be calling the RNG a large number of times before the Game constructor is invoked. Need to investigate further.