Erik Onarheim
Erik Onarheim
I'll look into this closer
Accidentally fixed with #3289 !
@Jerry457 Totally agree, this is 100% on my list. I have a now defunct branch where I attempted this type of thing. The idea is to have composable shaders like...
@softaria-roman Thanks for the bug, I'm looking into this. Definitely unexpected!
Still digging into this, something more nuanced must be happening in the code `clearActions()` isn't doing much https://github.com/excaliburjs/Excalibur/blob/v0.30.3/src/engine/Actions/ActionQueue.ts#L44-L50 I can't seem to reproduce locally yet, would you mind sharing a...
> Well, I can temporary share a game prototype I am currently working on. It is here at github. And it definitely has this issue. Will this work for you?...
> It looks I have found the conditions when it happens. > > Here is my actor's method: > > ``` > patrolLoop(actions: ActionsComponent, transform: TransformComponent): void { > >...
I think I've got a theory about how this is happening... I'll poke around as soon as I'm able
Same here in Minneapolis, 504s since last night 8:40pm central US