Erik Onarheim
Erik Onarheim
@spustlik Thanks for the issue, definitely a bug. The fade routines are flawed There are situations where it is possible for this to never be true because of the discrete...
@ThatsJustCheesy howdy! Good find, you are correct that was recently removed! Calling `.use('some-graphic')` with a string key that you added with `.add('some-graphic', myGfxInstance)` should work the same way as you...
For doing multiple graphics composed together there are 2 approaches * `GraphicsGroup` * Child entity/actors
@ThatsJustCheesy Updated the docs! the should deploy with the corrected prose momentarily!
Hi @Autsider666 thanks for the issue! Totally agree, this definitely needs to be better
Fixed! https://github.com/excaliburjs/Excalibur/issues/3085 Commits 6087c4f052c4e4f927372ad128ff1cffe61c85dd 33a9df4502edd386d93bed7ac68b8adbc12423fc
@Autsider666 Good point, I do like sticking to the CSS/webby way of referring to things. The fact that it does something completely different CSS makes me thing we should use...
The CSS spec is very helpful here it details all the rules https://drafts.csswg.org/css-text/#white-space-property
> I really dislike the word choice for this specific feature in css though. I've to google it every time, because using `whiteSpace` feels so unintuitive for something that, to...
The pattern we've been using other places is composition w/ method forwarding (inconsistently). (The `ColliderComponent` is an example) 1. Create a new EventEmitter `public events = new EventEmitter()` 2. Forward...