detonator
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2D game engine and editor 💥💣
The project can have references to multiple opaque blobs of data that are defined outside of the game studio project. This could be text, cvs, json, etc. There needs to...
This is a large ticket and will likely need to be split into smaller ones. - Create a concept of virtual keys so that the application can map some native...
This is not the same as ray casting in the physics subsystem API which only considers physics bodies. This will work in the scene and consider entities (and entity nodes).
Currently the Lua based game code is handed raw pointers to entities. This works as long as the game doesn't try to do any kind of "caching" of these pointers....
Investigate how to support and build an acceleration structure in the scene for resolving and finding entities on some action such as a ray cast query or bounding box query....
Currently the physics sub system will traverse the scene's render graph and upon finding an entity node with rigid body will then synchronize the state from the b2Body to the...