detonator
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2D game engine and editor 💥💣
Investigate how to limit the number of physics bodies in simulation. Currently the engine will create physics bodies for all entities that have nodes with rigid bodies regardless of whether...
For example in the demos/breakout there are simple "spot lights" that are for visual appearance only. It'd be nice if this type of thing could really be used to compute...
Add interaction entity node component that can be used to interact with through some means of native input such as mouse/keyboard/touch events. This would provide a higher level of interaction...
This is a large ticket and will likely need to be split. A shader graph editor would be a new feature in the editor based on the idea of being...
This is distinct from the "packaged game data" (see #47) since this is data that is generated by the game when it runs. This is data such as high scores,...