detonator
detonator copied to clipboard
2D game engine and editor 💥💣
Add support for parallel scenes. Use case, a player character is exploring a map of some sort, the player character enters a building etc. The game should open a new...
Add a loading screen for letting the engine run a few dry "janky" frames in order to get all the resources loaded - which resources ? - when, during scene...
Enhance / add simpler animation actuators - moving the node - rotating the node The transform actuator might be useful for this but it also comes with the complete transform,...
Add support for content rotation on mobile, including the browser interface. - Portrait vs landscape mode - Project settings and orientation preference for (mobile) platform Related to the DPI scaling...
Add support for (mobile) touch. Includes - touch event handling from underlying OS framework/API - propagating touch events from the "main" engine app entry point to the engine - propagating...
Implement tile map memory mapping in engine loader. When the tilemap is a read only map the most efficient way of implementing the data loading is to memory map it....
Refine and improve the error handling in Lua API implementations. See the design document for more details about error handling wrt Lua game code.
Changing the rigid body flags after the body has been created don't affect the physics simulation. Might be just fine this way? Need to re-check which flags don't work and...
With some fonts the text underline is too close too the font baseline.
- Use a different container for entities that are interested in input events. So instead of having to iterate over all entities simply iterate over some "input enabled entities" -...