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2D game engine and editor 💥💣

Results 71 detonator issues
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Add support for parallel scenes. Use case, a player character is exploring a map of some sort, the player character enters a building etc. The game should open a new...

engine
gameplay

Add a loading screen for letting the engine run a few dry "janky" frames in order to get all the resources loaded - which resources ? - when, during scene...

engine
enhancement

Enhance / add simpler animation actuators - moving the node - rotating the node The transform actuator might be useful for this but it also comes with the complete transform,...

editor
gameplay

Add support for content rotation on mobile, including the browser interface. - Portrait vs landscape mode - Project settings and orientation preference for (mobile) platform Related to the DPI scaling...

engine
editor
enhancement

Add support for (mobile) touch. Includes - touch event handling from underlying OS framework/API - propagating touch events from the "main" engine app entry point to the engine - propagating...

engine
web
enhancement

Implement tile map memory mapping in engine loader. When the tilemap is a read only map the most efficient way of implementing the data loading is to memory map it....

engine
enhancement

Refine and improve the error handling in Lua API implementations. See the design document for more details about error handling wrt Lua game code.

engine
enhancement

Changing the rigid body flags after the body has been created don't affect the physics simulation. Might be just fine this way? Need to re-check which flags don't work and...

bug
wontfix
engine
physics

With some fonts the text underline is too close too the font baseline.

bug
graphics

- Use a different container for entities that are interested in input events. So instead of having to iterate over all entities simply iterate over some "input enabled entities" -...