Elisha Riedlinger
Elisha Riedlinger
> I didn't understand the last thing he meant. How can I inject the dll? Injecting the dll is easy. Do this: 1. Ensure `Dll.dll`, `config.ini` and `mod.ini` files all...
I just realized that you probably still need to use the `d3d9.dll` in order to load `Dll.dll` properly. So instead you can rename the `d3d9.dll` to `DllLoader.dll` and copy it...
Yes. From the comment, it looks like there are two steps to load dll4.dll into the game: 1. Push the folder path onto the stack. 2. Call the Init() function...
@Storm3000, with the latest release I will call the "InitializeASI" function after loading each ASI, if that function exists. If that is the name of the Init function that is...
Good idea. I will look into this later.
Can you upload your log file? I will take a look at this when I get a chance. You could also try disabling `Dd7to9` and enabling `DDrawCompatExperimental` to see if...
The log file should be called `dxwrapper-wargames.log` and it should be in the game folder.
The issue with this game is that certain controls (labels, buttons, etc.) will be pushed to the back so they are hidden. My "fix" simply activates the main window which...
I only have Star Trek: Starfleet Command 1. I don't have 2 or 3. Try enabling only the following, and disabling everything else: ```ini D3d8to9 = 1 SingleProcAffinity = 1...
DxWrapper does not have this feature yet, but it is certainly possible to implement a feature like this. I am planning to get into the DirectSound APIs more very soon...