elf-alchemist
elf-alchemist
I support this proposal
> Tl;dr so what's still missing for full id24 format support? So it would seem that what is next is [GAMECONF](https://docs.google.com/document/d/1sOI826AlCS9e85mIq4wiVoAdn0t_XV7oVq6IF98ADak/view), [DEMOLOOP](https://docs.google.com/document/d/1y-8Yk9M6yUqn-rjh3px1RvAYS0MTbTQWb9ebjvNm6h0/view), the [endfinale](https://docs.google.com/document/d/1C7CMoQbpY1NTuvTLLP62CKcjHAohSzw4Bf0Awh2i_Z0/view) lump format and player [translations](https://docs.google.com/document/d/1_PDYX36r6gXhqS8FgxDGCopHJKTKchAMjpgavk1CqKk/view). And...
> I think we will implement some parts of the map format (without new content). I don't like DEHACKED additions, we will probably implement some form of DECORATE (hopefully part...
> There is some coordination going on behind the scenes, although not very active. I really wanna try and see this in the most positive way possible, but this divergency...
I see. Sorry for my overly anxious response, here. I'll take a look into this Declarate as soon as I have the time.
> So it would seem that what is next is [GAMECONF](https://docs.google.com/document/d/1sOI826AlCS9e85mIq4wiVoAdn0t_XV7oVq6IF98ADak/view), [DEMOLOOP](https://docs.google.com/document/d/1y-8Yk9M6yUqn-rjh3px1RvAYS0MTbTQWb9ebjvNm6h0/view), the [endfinale](https://docs.google.com/document/d/1C7CMoQbpY1NTuvTLLP62CKcjHAohSzw4Bf0Awh2i_Z0/view) lump format and player [translations](https://docs.google.com/document/d/1_PDYX36r6gXhqS8FgxDGCopHJKTKchAMjpgavk1CqKk/view). > > And the bigger bullet point ones are id24 [map...
* `/soundfonts` * `/usr/share/soundfonts` * `/usr/share/sounds/sf2` * `/usr/share/sounds/sf3` * `/../share/woof/soundfonts` Though, I personally keep everything in `$XDG_DATA_HOME/soundfonts` 
> I'll have a Steam Deck on hand later this week so I'll see if I can reproduce this. Does anyone recognize the wad in the video? Given the STBAR...
You can check out the height-extended skies from the following project, as well. The latest release goes to the maximum height that Woof supports with freelook. https://www.doomworld.com/forum/topic/148537-ultra-widerpix854-329-super-ultrawide-assets-and-skies-for-the-doom-and-raven-games/
>I suspect we'll be seeing more wads in the future that include their own graphics for the weapon carousel. For reference, a newer release such as [Chex Quest 3: Vanilla...