elf-alchemist
elf-alchemist
We don't need to choose one of either, both can co-exist. While the MBF2y spec is not yet finalized, we can work with the spec that is already out, and...
Drafting this as i has been brought to my attention the use of the following mnemonic system is not just fully functional in current KEX it is intended to be...
Re-opening this, as `bossactionednum` is already being used in the WAD [The Last Day On Earth](https://www.doomworld.com/forum/topic/154076-id24-the-last-day-on-earth-emc2025-now-on-bethesda-mods/): ``` //Secret Fight 1 bossactionednum = 20033, 23, 666 bossactionednum = 20035, 23, 667...
> [The Last Day On Earth](https://www.doomworld.com/forum/topic/154076-id24-the-last-day-on-earth-emc2025-now-on-bethesda-mods/): Tested some boss sequences in the map (with the deaths of the early "Diabolist" and "Cyberdemon Junior"s), behaving as intended.
Perhaps merge Gray Percent into Colored Hud setting? Something akin to: * Boom Colored HUD: "Off", "Colored Numbers", "Gray Percent Sign", "Both" As for translucency of course it should be...
Has this change thoroughly demo-tested? (Or will it later?) Obviously it should be made in order to match up with vanilla, certainly, but of course there's the possibility that newer...
If you are familiar with vcdiff/xdelta3 binary patches you can also use these to update your original PWADs into their later KEX versions: https://github.com/Doom-Utils/iwad-patches Otherwise, yes, you'd have to grab...
We have already implemented a custom skill selection menu, and is available within the dev branch, which means it is slated for and will be featured on the next stable...
In addition to this, is it possible to also add golden colorization to the new centered level announcement?
> Personally I'd disagree since the level announcement doesn't need colorized emphasis, but I don't really use colorization so that's up to y'all I guess. This is more so taken...