Dylan Ebert

Results 26 issues of Dylan Ebert

- Mountain car environment is finished (see `mountaincar.py`), but RL is very basic and doesn't succeed - TODO: Make RL succeed, then make it into a nice RL quickstart example

documentation
enhancement

- How to create and use plugins - May require a separate repository

documentation

API docs detailing what each function does. Auto-generated from doc strings? Maybe we can mix auto-generated with adding examples to some important ones like `show()`?

documentation

We have many untested steps where bugs can be introduced in GLTF: - Export from python `gltf_export.py` - Import in unity `Importer.cs` - Export from unity `Exporter.cs` - Import in...

Extra types of frames, like ai2thor - Depth frame - Segmentation frame

enhancement
Unity
Python

GLTF currently doesn't support lightmaps, but there is an extension being worked on: https://github.com/KhronosGroup/glTF/pull/1658 It would also make sense to include reflection probes and light probes in this.

enhancement

Hello! I'm the author of [gsplat.js](https://github.com/dylanebert/gsplat.js), in which I'm using the splat format as provided in [antimatter15/splat](https://github.com/antimatter15/splat) I have opened an [issue](https://github.com/dylanebert/gsplat.js/issues/18) on splat compression, and I think it would...

Frustum Culling could be beneficial if performed before sorting splats - less splats to sort (but we have to "pay" for index mapping), smaller buffer to write to gpu (if...

enhancement

- Allow streaming in SPLAT data

enhancement

Add support for SH coefficients beyond SH0 (solid color)

enhancement