Dylan Ebert

Results 13 comments of Dylan Ebert

@natolambert I think you mentioned being interested in doing this

Mesh caching works correctly if the meshes share the same material, so the issue may be that the material is being factored into the mesh caching, but the same mesh...

Still WIP, will become suddenly important when we're trying to transfer a library like AI2THOR

Sounds great! I think a universal compact format would be very nice, or at least a plan how the open source community can stay in sync as it keeps improving....

Thanks @aras-p for the amazing wall of text! I'm on board with the layout you described. My general sense is that `.splat` tends to leans toward compression, and `.ply` tends...

It has simple camera clipping, so points behind the camera aren't rendered ([RenderProgram.ts](https://github.com/huggingface/gsplat.js/blob/main/src/renderers/webgl/programs/RenderProgram.ts)) However, no occlusion culling, since theoretically points at all depths contribute to the final render

Not by default, in order to keep it very lightweight. However you can try https://github.com/mkkellogg/GaussianSplats3D which is built on three.js

It depends on the coordinate system used for the source model. It would be a good feature to load splats with an axis conversion though! What is the source of...

Noting here that object-level transformations are already applied in the vertex shader: https://github.com/huggingface/gsplat.js/blob/main/src/renderers/webgl/programs/RenderProgram.ts However for per-point changes, yes, currently CPU-bound and could use improvement

I think it's a good idea, but will need some work to feel less jarring, i.e. based on latency (or maybe even distance) And maybe with multiple quality levels to...