Dylan Ebert

Results 26 issues of Dylan Ebert

Allowing unity backend assets to be updated at runtime Currently implemented: - Node position, rotation, and scale setters call `scene.update_asset`, which update the asset in the backend - Node force...

To reproduce: ``` print(node.transformation_matrix) node.position += [0, 10, 0] print(node.transformation_matrix) ``` The transformation matrix should change, but doesn't

bug
Python

Socket is a major bottleneck, may be possible to try shared memory instead: - https://docs.python.org/3/library/multiprocessing.shared_memory.html - https://answers.unity.com/questions/1249732/how-to-use-shared-memory-in-unity.html

enhancement
Unity
Python

When testing loading https://huggingface.co/spaces/simulate-tests/Doors/blob/main/Room.gltf, the config with purple ambient lighting is not loaded

bug
Python

Nice postprocessing options to add to config, not urgent

enhancement

Tested when loading https://huggingface.co/spaces/simulate-tests/Doors/blob/main/Room.gltf, the floor (the mesh on the root) is not loaded/shown

bug
Python

- Allow disabling shadow casting for some objects

enhancement

- When multiple objects have the same mesh, it should only pass the mesh data once, as it worked previously - Currently, the mesh data is instead duplicated, i.e. adding...

bug
Python

Currently, the debug cam is always rendered (outside of headless mode), which may waste some processing power. This should be able to be disabled, perhaps in config. It may also...

enhancement
Unity